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- ITEM 1.0
-
- # fist (in inventory)
-
- NAME ijfist
- FUNC Weapon_FistHandler
- ANIM ijfist.nwx
- DATA 24
- INT SLOT 1
- INT REST_CHOR 0 # chor of rest (default) action
- INT FIRE_CHOR_1 6 # chor of primary action
- INT FIRE_CHOR_2 5 # chor of secondary action
- STR ACTION_SOUND_1 throw # action sound #1
- STR ACTION_SOUND_2 throw # action sound #2
- STR FIRE_SOUND_1 connect # fire sound #1
- STR FIRE_SOUND_2 connect # fire sound #2
- INT SHOT_MULTIPLES 1 # number of "shots" per ammo item
- FLOAT RANGE_1 8.0 # range of weapon
- FLOAT RANGE_2 8.0 # range of weapon
- FLOAT EFFRANGE_1 8.0 # effective range of weapon
- FLOAT EFFRANGE_2 8.0 # effective range of weapon
- FLOAT SPREAD_1 30.0 # fire spread (if multiple shots)
- FLOAT SPREAD_2 30.0 # fire spread (if multiple shots)
- FLOAT VARIANCE_1 5.0 # fire variance
- FLOAT VARIANCE_2 5.0 # fire variance
- FLOAT RATE_1 60.0 # velocity of weapon/projectile
- FLOAT RATE_2 30.0 # velocity of weapon/projectile
- FLOAT MASS_1 3 # mass of the weapon/projectile
- FLOAT MASS_2 3 # mass of the weapon/projectile
- FLOAT DAMAGE_1 .80 # average damage done
- FLOAT DAMAGE_2 0.3 # average damage done
- FLOAT KICK_AMOUNT 0.0
-